1 |
基于弧线骨骼的网格序列的拓扑修补方法
|
专利 |
黄劲; 张洪鑫; 鲍虎军; 冯伟 |
2 |
Approximating Bézier Curves by Cubic Bézier Curves with a Linear Field of Normal Vectors
|
会议论文 |
Weixian Huang|Congjian Jin|Guojin Wang| |
3 |
Navier-Stokes方程组驱动的虚拟人群
|
期刊论文 |
许佳奕|万贤美|申晶晶|金小刚| |
4 |
基于优化的大步长准静态线缆模拟
|
期刊论文 |
黄劲|沈中伟|王青|鲍虎军| |
5 |
Marbling计算机仿真技术综述
|
期刊论文 |
卢书芳|金小刚| |
6 |
一种用户可控的高度规整三角网格生成方法
|
专利 |
黄劲; 鲍虎军; 张沐阳; 裴文杰 |
7 |
Two kinds of new progressive iterative approximations
|
会议论文 |
Jie Chen|Guo-Jin Wang| |
8 |
Representing conics by low degree rational DP curves
|
期刊论文 |
Hu, Qian-qian|Wang, Guo-jin| |
9 |
基于OpenCL的实时KD-Tree与动态场景光线跟踪
|
期刊论文 |
卢贺齐|鲍鹏|冯结青| |
10 |
Wake Synthesis For Shallow Water Equation
|
期刊论文 |
Zherong Pan|Jin Huang|Yiying Tong|Hujun Bao| |
11 |
有理三角曲面的分片线性逼近
|
期刊论文 |
周联|王国瑾| |
12 |
Real-time ray casting of algebraic B-spline surfaces
|
期刊论文 |
Wei, Feifei|Feng, Jieqing| |
13 |
三次C-Bézier螺线构造及其在道路设计中的应用
|
期刊论文 |
蔡华辉|王国瑾| |
14 |
Feature sensitive re-sampling of point set surfaces with Gaussian spheres
|
期刊论文 |
Boesch, Jonas|Pajarola, Renato|Gopi, M.|Feng JieQing| |
15 |
用单幅图像生成书法碑刻及牌匾效果
|
期刊论文 |
张婷|章立亮|于金辉| |
16 |
一种基于模型分片和拼接的四边形网格生成方法
|
专利 |
黄劲; 刘新国; 鲍虎军; 张沐阳 |
17 |
Modeling ocean waves and interaction between objects and ocean water for cartoon animation
|
期刊论文 |
Liao, Jing|Yu, Jinhui|Patterson, John| |
18 |
Exponential Soft Shadow Mapping
|
期刊论文 |
Shen, Li|Feng, Jieqing|Yang, Baoguang| |
19 |
Perceptual-saliency extremum lines for 3D shape illustration
|
期刊论文 |
Miao, Yongwei|Feng, Jieqing| |
20 |
带G1连续约束的Bézier曲线显式最佳降多阶
|
期刊论文 |
周联|王国瑾| |
21 |
Efficient polygonization of tree trunks modeled by convolution surfaces
|
期刊论文 |
Zhu XiaoQiang|Guo XueKun|Jin XiaoGang| |
22 |
便于光顺的3D交叉标架场表示方法
|
专利 |
黄劲; 鲍虎军; 童一颖; 韦洪宇 |
23 |
边界对齐的平滑三维对称标架场
|
期刊论文 |
黄劲|童一颖|韦洪宇|鲍虎军| |
24 |
Cage-based deformation transfer
|
期刊论文 |
Chen, Lu|Huang, Jin|Sun, Hanqiu|Bao, Hujun| |
25 |
Optimal constrained explicit multi-degree reduction approximation of DP curves
|
期刊论文 |
Liu, Gang|Wang, Guojin| |
26 |
Constructing minimal triangular mesh based on discrete mean curvature
|
期刊论文 |
Yu Liu|Guojin Wang| |
27 |
A unified smoke control method based on signed distance field
|
期刊论文 |
Yang, Ben|Liu, Youquan|You, Lihua|Jin, Xiaogang| |
28 |
Parallel computing 2D Voronoi diagrams using untransformed sweepcircles
|
期刊论文 |
Shi-Qing Xin|Xiaoning Wang|Jiazhi Xia|Wolfgang Mueller-Wittig|Guo-jin Wang|Ying He| |
29 |
A weighted bivariate blending rational interpolation based on function values
|
期刊论文 |
Huang, Wei-Xian|Wang, Guo-Jin| |
30 |
基于多层次特征结构的二维形状渐变
|
期刊论文 |
杨文武|冯结青|王勋|Yang Wenwu1),Feng Jieqing2),and Wang Xun1) 1)(Scho| |
31 |
G1端点约束的Bézier曲线曲面的Ribs和Fans
|
期刊论文 |
黄伟贤|王国瑾| |
32 |
端点约束加权正交基与Bernstein基的转换及应用
|
期刊论文 |
蔡华辉|王国瑾| |
33 |
Progressive iterative approximation for triangular Bezier surfaces
|
期刊论文 |
Chen, Jie|Wang, Guo-Jin| |
34 |
Procedural modeling of water caustics and foamy water for cartoon animation
|
期刊论文 |
Liao, Jing|Yu, Jin-hui|Jia, Long| |
35 |
Designing approximate minimal NURBS surfaces with boundaries interpolation
|
期刊论文 |
Wu, Hua-Jing-Ling|Wang, Guo-Jin| |
36 |
有理Bézier调和与双调和曲面的设计
|
期刊论文 |
史艳会|王国瑾| |
37 |
Design of rational Bézier developable surface pencil through a common isogeodesic
|
期刊论文 |
Yu Liu|Guo-jin Wang| |
38 |
基于数学函数的实时的大理石纹釉图案生成方法
|
专利 |
卢书芳; 金小刚; 赵汉理 |
39 |
Synthesis of cartoon fire based on hand-drawn samples
|
期刊论文 |
Gu, Yi|Yu, Jinhui|Peng, Ren| |
40 |
自适应双边滤波图像去噪方法
|
专利 |
冯结青; 谢富续 |
41 |
Fusion of disconnected mesh components with branching shapes
|
期刊论文 |
Lin, Juncong|Jin, Xiaogang|Wang, Charlie C. L.| |
42 |
用重新参数化技术改进有理参数曲线曲面的导矢界
|
期刊论文 |
周联|王国瑾| |
43 |
GPU-based parallel solver via the Kantorovich theorem for the nonlinear Bernstein polynomial systems
|
期刊论文 |
Wei, Feifei|Feng, Jieqing|Lin, Hongwei| |
44 |
一种具有物理真实感的可控动态形状插值方法
|
专利 |
黄劲; 鲍虎军 |
45 |
空间采样点的隐式曲面表示与优化
|
期刊论文 |
刘圣军|韩旭里|金小刚| |
46 |
Bézier曲线合并的区间逼近
|
期刊论文 |
支德佳|王国瑾| |
47 |
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
|
期刊论文 |
Yang, Wenwu|Feng, Jieqing|Wang, Xun| |
48 |
An efficient and collision-free hole-filling algorithm for orthodontics
|
期刊论文 |
Qiu, Nina|Fan, Ran|You, Lihua|Jin, Xiaogang| |
49 |
一种基于预计算速度场的可并行形状插值方法
|
专利 |
黄劲; 鲍虎军; 陈禄 |
50 |
真实感三维人脸表情合成技术研究进展
|
期刊论文 |
万贤美|金小刚| |
51 |
Controllable highly regular triangulation
|
期刊论文 |
Huang Jin|Zhang MuYang|Pei WenJie|Hua Wei|Bao HuJun| |
52 |
基于无偏移双边二次B-样条插值的图像放大算法
|
专利 |
冯结青; 谢富续 |
53 |
Procedural models for cartoon cracks and fractures animations
|
期刊论文 |
Jing Liao|Jinhui Yu| |
54 |
Variance Soft Shadow Mapping
|
期刊论文 |
Yang, Baoguang|Dong, Zhao|Feng, Jieqing|Seidel, Hans-Peter|Kautz, Jan| |
55 |
过测地线的近似极小直纹曲面设计
|
期刊论文 |
陈杰|王国瑾| |
56 |
Boundary Aligned Smooth 3D Cross-Frame Field
|
期刊论文 |
Huang, Jin|Tong, Yiying|Wei, Hongyu|Bao, Hujun| |
57 |
An additional branch free algebraic B-spline curve fitting method
|
期刊论文 |
Hu, Mingxiao|Feng, Jieqing|Zheng, Jianmin| |
58 |
Predicted Virtual Soft Shadow Maps with High Quality Filtering
|
期刊论文 |
Shen, Li|Guennebaud, Gael|Yang, Baoguang|Feng, Jieqing| |
59 |
Shape modeling for animated characters using ordinary differential equations
|
期刊论文 |
Chaudhry, E.|You, L. H.|Jin, X.|Yang, X. S.|Zhang, J. J.| |
60 |
Mathematical Marbling
|
期刊论文 |
Shufang Lu|Aubrey Jaffer|Xiaogang Jin|Hanli Zhao|Xiaoyang Mao| |
61 |
Haptic-constraint modeling based on interactive metaballs
|
期刊论文 |
Chen, Hui|Sun, Hanqiu|Jin, Xiaogang| |
62 |
Real-Time Image-Based Chinese Ink Painting Rendering
|
期刊论文 |
Lixing Dong|Shufang Lu|Xiaogang Jin| |
63 |
国画风格水动画建模
|
期刊论文 |
方建文|于金辉|张俊松| |
64 |
A new type of the generalized Bezier curves
|
期刊论文 |
Chen Jie|Wang Guo-jin| |
65 |
Hybrid polynomial approximation to higher derivatives of rational curves
|
期刊论文 |
Chen, Jie|Wang, Guo-Jin| |
66 |
向量Padé逼近的改进及其在等距逼近上的应用
|
期刊论文 |
赵宏艳|王国瑾| |
67 |
基于升阶矩阵的有理曲面之间L_2距离计算
|
期刊论文 |
黄伟贤|王国瑾| |
68 |
Multi-degree reduction of disk Béezier curves in L2 norm
|
期刊论文 |
Hu, Qianqian|Wang, Guojin| |
69 |
Shape manipulation using physically based wire deformations
|
期刊论文 |
You, L. H.|Yang, Xiaosong|You, X. Y.|Jin, Xiaogang|Zhang, Jian J.| |
70 |
基于可视外壳的cage生成
|
期刊论文 |
陈雪|刘涛|冯结青| |
71 |
Explicit multi-degree reduction of said-bézier generalized ball curves
|
期刊论文 |
Liu, Gang|Wang, Guo-Jin| |
72 |
一种快速创建大规模虚拟人群的方法
|
专利 |
王欣捷; 申晶晶; 金小刚 |
73 |
Constructing PDE-based surfaces bounded by geodesics or lines of curvature
|
期刊论文 |
Huang, Wei-Xian|Wu, Hua-Jing-Ling|Wang, Guo-Jin| |
74 |
Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation
|
期刊论文 |
Xianmei Wan|Shengjun Liu|Jim X. Chen|Xiaogang Jin| |
75 |
京剧脸谱表情建模与编辑
|
期刊论文 |
蔡飞龙|于金辉| |
76 |
计算机生成三维卡通溅水效果
|
期刊论文 |
廖菁|于金辉| |
77 |
推广Dirichlet方法用于B样条极小曲面设计
|
期刊论文 |
吴花精灵|王国瑾| |
78 |
Applying the improved Chen and Han's algorithm to different versions of shortest path problems on a polyhedral surface
|
期刊论文 |
Xin, Shi-Qing|Wang, Guo-Jin| |
79 |
A new interpolation method by NTP curves and surfaces
|
期刊论文 |
Gang Liu|Guo-jin Wang| |
80 |
Analytical Solutions for Sketch-Based Convolution Surface Modeling on the GPU
|
期刊论文 |
Xiaoqiang Zhu|Xiaogang Jin|Shengjun Liu|Hanli Zhao| |
81 |
Explicit matrix expressions of progressive iterative approximation
|
期刊论文 |
Jie Chen|Guo-Jin Wang| |
82 |
Interactive virtual try-on clothing design systems
|
期刊论文 |
Meng, Yuwei|Mok, P. Y.|Jin, Xiaogang| |
83 |
Interactive Shape Interpolation through Controllable Dynamic Deformation
|
期刊论文 |
Huang, Jin|Tong, Yiying|Zhou, Kun|Bao, Hujun|Desbrun, Mathieu| |
84 |
Restoration of traditional Chinese shadow play-Piying art from tangible interaction
|
期刊论文 |
Yan Shi|Fangtian Ying|Xuan Chen|Zhigeng Pan|Jinhui Yu| |
85 |
Rational cubic/quartic Said-Ball conics
|
期刊论文 |
Hu Qian-qian|Wang Guo-jin| |
86 |
Real-time rendering of algebraic B-spline surfaces via Bézier point insertion
|
期刊论文 |
Feifei Wei|Jieqing Feng| |
87 |
Digital Camouflage Images Using Two-scale Decomposition
|
期刊论文 |
Hui Du|Xiaogang Jin|Xiaoyang Mao| |
88 |
规避障碍物的G2连续有理二次Bézier样条曲线
|
期刊论文 |
陈军|王国瑾| |
89 |
一类带形状参数的DP-NTP曲线及其应用
|
期刊论文 |
陈杰|王国瑾| |
90 |
A new approach to design rational harmonic surface over rectangular or triangular domain
|
期刊论文 |
Zhang, Juzheng|Cai, Panpan|Wang, Guojin| |
91 |
Dual quaternion based virtual hand interaction modeling
|
期刊论文 |
Chen, WenFeng|Zhu, ShuJing|Wan, HuaGen|Feng, JieQing| |
92 |
Minimizing the maximal ratio of weights of rational Bezier curves and surfaces
|
期刊论文 |
Cai, Hong-Jie|Wang, Guo-Jin| |
93 |
两类推广的渐进迭代逼近
|
期刊论文 |
陈杰|王国瑾|金聪健| |
94 |
权因子优化的有理Bézier曲线显式约束降多阶
|
期刊论文 |
周联|王国瑾| |
95 |
Data-Driven Facial Expression Synthesis via Laplacian Deformation
|
期刊论文 |
Xianmei Wan|Xiaogang Jin| |
96 |
利用拓片恢复汉画像的浮雕效果
|
期刊论文 |
王松|李著文|于金辉| |
97 |
Detailed Urban Traffic Animation for Complex Road Networks
|
期刊论文 |
Jingjing Shen|Xiaogang Jin| |
98 |
一种三维人脸模型的调整方法
|
专利 |
廖绮绮; 金小刚 |
99 |
局部自适应非线性图像放大算法
|
期刊论文 |
夏海宏|沈笠|冯结青| |
100 |
Generating abstract painting in Kandinsky style
|
会议论文 |
Kang Zhang|Jinhui Yu| |
101 |
Content-aware texture mapping
|
期刊论文 |
Yao Jin|Zeyun Shi|Jun Sun|Jin Huang|Ruofeng Tong| |
102 |
Real-time directional stylization of images and videos
|
期刊论文 |
Zhao, Hanli|Jin, Xiaogang|Mao, Xiaoyang| |
103 |
一种几何精确的不可拉伸条带模拟方法
|
专利 |
黄劲; 鲍虎军; 沈中伟 |
104 |
一种交互编辑虚拟人群场景中虚拟个体的方法
|
专利 |
王欣捷; 申晶晶; 金小刚 |
105 |
基于二维轮廓线的扩展元球造型技术
|
期刊论文 |
刘圣军|金小刚|林俊聪|冯结青| |
106 |
移动立方体算法与移动四面体算法的对比与评估
|
期刊论文 |
王明|冯结青|杨贲| |
107 |
Repairing topological inconsistency of mesh sequences
|
期刊论文 |
Feng, Wei|Zhang, Hongxin|Huang, Jin|Wang, Caoyu|Bao, Hujun| |
108 |
Real-Time Painterly Abstraction by Pseudo Morphological Filtering
|
期刊论文 |
Lei Xiao|Hanli Zhao|Xiaogang Jin|Xiaoyang Mao| |
109 |
视频内容敏感的动态字幕
|
期刊论文 |
姜晓希|冯靖怡|冯结青| |
110 |
Object cloning using constrained mean value interpolation
|
期刊论文 |
Du, Hui|Jin, Xiaogang| |
111 |
Constrained approximation of rational Bezier curves based on a matrix expression of its end points continuity condition
|
期刊论文 |
Cai, Hong-Jie|Wang, Guo-Jin| |
112 |
基于时空的人脸表情动画编辑方法
|
期刊论文 |
万贤美|金小刚| |
113 |
以已知曲线为渐进线的可展曲面束的设计
|
期刊论文 |
刘羽|王国瑾| |
114 |
可弦长参数化的复有理曲线
|
期刊论文 |
黄伟贤|王国瑾|金聪健| |
115 |
一种基于波动方程的各向异性的四边形网格生成方法
|
专利 |
黄劲; 鲍虎军; 张沐阳 |
116 |
New algorithm of polynomial triangular B-B surfaces approximation to rational triangular B-B surfaces
|
期刊论文 |
Xu, Huixia|Wang, Guojin| |
117 |
Approximate merging of B-spline curves and surfaces
|
期刊论文 |
Chen Jun|Wang Guo-jin| |
118 |
基于莫斯-斯莫尔复形的自动特征对应方法
|
专利 |
黄劲; 鲍虎军; 冯伟; 居涛 |
119 |
Real-time image marbleization
|
期刊论文 |
Lu, Shufang|Jin, Xiaogang|Zhao, Hanli|Zhao, Yandan| |
120 |
一次复有理Bézier曲线的最优参数化
|
期刊论文 |
黄伟贤|王国瑾| |
121 |
Semi-supervised Mesh Segmentation and Labeling
|
期刊论文 |
Jinjun Lv|Xinlei Chen|Jin Huang|Hujun Bao| |
122 |
Efficient Boundary Surface Reconstruction from Heterogeneous Volumetric Data via Tri-Prism Decomposition
|
期刊论文 |
Ming Wang|Jieqing Feng| |
123 |
Constrained multi-degree reduction of triangular Bezier surfaces
|
期刊论文 |
Zhou Lian|Wang Guo-jin| |
124 |
三角域上调和与双调和的有理Bézier曲面设计
|
期刊论文 |
李帅|徐霄乾|王国瑾| |
125 |
四次PH曲线的渐开线及其几何Hermite螺线插值
|
期刊论文 |
张威|王国瑾| |
126 |
2D-Manifold Boundary Surfaces Extraction from Heterogeneous Object on GPU
|
期刊论文 |
Wang, Ming|Feng, Jieqing| |
127 |
Approximate Bezier curves by cubic LN curves
|
期刊论文 |
Huang, Wei-Xian|Jin, Cong-Jian|Wang, Guo-Jin| |
128 |
Restoration of Brick and Stone Relief from Single Rubbing Images
|
期刊论文 |
Zhuwen Li|Song Wang|Jinhui Yu|Kwan-Liu Ma| |
129 |
Generating Bézier surfaces based on 8th-order PDE
|
期刊论文 |
Zong-Zheng Wang|Guo-jin Wang| |
130 |
基于格林函数表示的近似等距网格之间稀疏对应
|
期刊论文 |
王金荣|冯结青|缪永伟| |
131 |
用双圆弧逼近两条相容圆锥曲线的卷积曲线
|
期刊论文 |
黄伟贤|王国瑾| |
132 |
CAGD/CG领域中一元多项式方程求根问题综述
|
期刊论文 |
卫飞飞|周飞|冯结青| |
133 |
Extending and correcting some research results on minimal and harmonic surfaces
|
期刊论文 |
Hua-Jing-Ling Wu|Guo-jin Wang| |
134 |
Enhancing the symmetry and proportion of 3D face geometry
|
期刊论文 |
Qiqi Liao|Xiaogang Jin|Wenting Zeng| |
135 |
电影后期合成反走样方法
|
专利 |
冯结青; 鲍鹏 |
136 |
三维卡通海浪动画建模
|
期刊论文 |
方建文|于金辉| |
137 |
Offset approximation based on reparameterizing the path of a moving point along the base circle
|
期刊论文 |
Zhao Hong-yan|Wang Guo-jin| |
138 |
实时三维人体卡通运动的设计与实现
|
期刊论文 |
刘登志|卢书芳|万贤美|金小刚| |
139 |
基于立体视觉和RBF变形技术的个性化人手建模
|
期刊论文 |
余权|万华根|金小刚|彭群生| |
140 |
Real-time B-spline Free-Form Deformation via GPU acceleration
|
期刊论文 |
Yuanmin Cui|Jieqing Feng| |
141 |
一种基于三维光顺交叉标架场的六面体网格生成方法
|
专利 |
黄劲; 鲍虎军; 童一颖 |
142 |
有理Bézier曲线的区间近似合并
|
期刊论文 |
陈军|王国瑾| |
143 |
A robust confirmable watermarking algorithm for 3D mesh based on manifold harmonics analysis
|
期刊论文 |
Wang, Jinrong|Feng, Jieqing|Miao, Yongwei| |
144 |
基于时空的人脸表情动画编辑方法
|
期刊论文 |
万贤美|金小刚| |